The Fire Emblem series from Nintendo is one of the best tactical strategy game experiences you will find available on any console. The unique mixture of tactical gameplay with deep character interactions creates a world where players have a vested interest in their characters’ success.
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Games: Fire Emblem fanfiction archive with over 16,728 stories. Come in to read, write, review, and interact with other fans. Games: Fire Emblem fanfiction archive with over 16,728 stories. Come in to read, write, review, and interact with other fans.
One unique trait of the Fire Emblem series is characters defeated in battle are lost permanently. Later Fire Emblem games make this feature optional through a casual mode. But classic mode encourages players to think heavily about the consequences of each move during battle.
The Fire Emblem series is much like the Final Fantasy series in that they are not all concurrent stories. Some games are sequels to others, but most are set in a unique universe with a fresh story, characters, units, and mechanics to master.
Let’s take a look at some of the best Fire Emblem games in the series.
Table of Contents
#1 Radiant Dawn (2007)
Fire Emblem: Radiant Dawn debuted on the Nintendo Wii console in 2007 as a direct sequel to a game lower on this list. It sits at the top of the list because it is considered one of the most difficult Fire Emblem games released to date. Hardcore strategy fans will find a lot to like about the game’s grid-based battles.
Radiant Dawn’s story is divided into four different parts that give a different perspective on each side of the ongoing conflict. Four different factions are vying for control of the continent Tellius. Players assume control of Micaiah and her rebellion against the Begnion Occupational Army.
This game is a great entry point to the series for hardcore strategy fans, but casual strategy fans should start with number nine on this list.
#2 Blazing Blade (2003)
For many Fire Emblem fans outside of Japan, Fire Emblem: Blazing Blade was their first introduction to the series.
The game released on the Game Boy Advance in the United States and featured three main characters. Eliwood, Hector, and Lyn serve as the main characters of the game, with Eliwood and Hector having a familial connection to previous Fire Emblem characters.
Blazing Blade is divided into two story segments. The first follows Lyn and revolves around her quest to help her grandfather. The second part is much more substantial and follows Eliwood, Hector, and Lyn as they fight against the sorcerer Nergal.
Players assume the role of a tactician aiding the three main characters on their journey. Players assuming a secondary character role becomes a common theme in later Fire Emblem games.
#3 Shadows of Valentia (2017)
Shadows of Valentia is the fifteenth Fire Emblem game, but it is a remake of a previous 1992 Fire Emblem title. This 2017 remake combines the traditional tactical turn-based gameplay of Fire Emblem with the dungeon crawling aspect found in the original.
The game features two difficulty settings and a Classic and Casual mode that was first introduced in Fire Emblem: Awakening.
Classic mode features permadeath of any character that falls in battle, while casual mode only knocks them out for that battle. This mode makes the game more enjoyable for strategy fans who want to focus on the story aspect of the game, rather than the tactical side.
Players assume command of one side of an army on a continent divided in half by two warring gods. The game follows the story of Alm and Celica, two childhood friends who set off on a journey to restore peace to Valentia.
#4 Conquest (2015)
Conquest and Birthright are part of the Fire Emblem Fates series, a series first that features two games with different stories.
While Birthright is aimed at more casual fans of the series, Conquest is designed to be a challenge for hardcore Fire Emblem fans.
The enemies in Conquest are tougher by design, and the individual levels have special conditions for winning.
These conditions often move beyond “kill everything” as a win condition. Fire Emblem fans who want a challenge should start with this version of Fates, while casual gamers should start with Birthright.
Conquest is a serious tactical strategy fan’s delight, with the story sending the player on missions that are designed to be nearly impossible to complete. The socializing aspect of the game is also more difficult, as players are given characters who hate each other from the get-go.
#5 Birthright (2015)
As previously mentioned, Birthright is part of the Fire Emblem Fates series. Both games are set on the same continent and follow different sides of the conflict, with Birthright designed to introduce the player to the series. The scenarios thrown at the player in Birthright are much more muted compared to Birthright.
It’s necessary to play both games to get the full experience of Fire Emblem Fates, but the starting point is really up to player skill. Birthright is an excellent starting point for casual strategy fans, while Conquest will challenge even hardcore tactics lovers.
#6 Sacred Stones (2005)
Sacred Stones is the third Fire Emblem game to be released on Game Boy Advance and the second game released in North America in 2005. It’s a great starting point after Blazing Blade.
The game uses many of the same mechanics found in Blazing Blade, but it takes place on an entirely different continent. Players will explore Magvel and a plot that focuses on twins Eirika and Ephraim as they investigate a plot against their nation.
#7 Path of Radiance (2005)
Path of Radiance is the first Fire Emblem game released for a home console. It’s set on the continent of Tellius and features an all-new story line unrelated to any previous games. Players follow Ike and his role in his father’s mercenary company that operates within the borders of the nation of Crimea.
The conflict between the human beorc race and the beast laguz is the primary conflict vehicle for the game. The game is the introduction of Ike, one of the series’ staples that appear in other games like Super Smash Bros.
#8 Binding Blade (2002)
Binding Blade is the sixth Fire Emblem game in the series and was released only in Japan. Also, it is the first of the three games released in the Game Boy Advanced device. It is set on the continent of Elibe and takes place around 20 years after The Blazing Blade. Players follow Roy, the son of Eliwood featured in the first game.
A 1,000-year peace is shattered when an invader incites violence between two countries in an attempt to restore dragons to the world. Roy will lead the League of Lycia’s army against Bern the invader to stop the whole continent of Elibe from being consumed by war.
#9 Shadow Dragon (2009)
Shadow Dragon was released on the Nintendo DS and is a remake of the very first Fire Emblem game. The Dolhr Empire led by Medeus invades the continent of Archanea. The prince of Altea, Marth, must set out to reclaim Altea.
#10 Awakening (2013)
Fire Emblem: Awakening is the first game in the series to debut on the Nintendo 3DS. It is also the first game to introduce the new casual mode that features in recent installments of the game. Casual mode offers tactics newcomers more forgiving gameplay through combat knockouts rather than permanent character death.
With a playable character that can be customized, Awakening follows the story of Prince Chrom and the kingdom of Ylisse. The game also introduces a new Pair Up system that allows characters to perform dual moves during battle.
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Fire Emblem | |
---|---|
Fire Emblem series logo, since 2012's Fire Emblem Awakening. Older games use their own font and styling. | |
Genre(s) | Tactical role-playing |
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Creator(s) | Shouzou Kaga |
Artist(s) | Katsuyoshi Koya, Mayumi Hirota, Eiji Kaneda, Sachiko Wada, Senri Kita, Yusuke Kozaki, Hidari, Chinatsu Kurahana |
Composer(s) | Yuka Tsujiyoko, Yoshito Hirano,Saki Haruyama, Naoko Mitome, Yasuhisa Baba, Takeru Kanazaki, Hiroki Morishita, Rei Kondoh |
Platform(s) | |
First release | Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 |
Latest release | Fire Emblem Three Houses July 26, 2019 |
Spin-offs |
Fire Emblem[a] is a fantasytactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Family Computer (Famicom), the series consists of sixteen main games and three spin-offs. Described by its creators as a 'role-playing game simulation'[citation needed], the gameplay revolves around tactical movement of characters across grid-based environments, while incorporating a story and characters similar to traditional role-playing video games.
A noted aspect of gameplay is the permanent death of characters in battle, removing them from the rest of the game should they be defeated. In the newer titles, from Fire Emblem: New Mystery of the Emblem onwards, players get the choice between Classic mode, where characters permanently die, or Casual mode, where fallen characters revive for the next battle. The series title refers to the 'Fire Emblem', usually portrayed as a royal weapon or shield that represents the power of war and dragons, a recurring element in the series. Development of the first game began as a dōjin project by Shouzou Kaga and three other developers. Its success prompted the development of further titles in the series. Shouzou Kaga headed development of each entry until the release of Thracia 776, when he left Intelligent Systems and founded his own game studio to develop Tear Ring Saga.
No games in the series were released outside of Japan until two characters, Marth and Roy, were included as playable characters in the 2001 fighting game Super Smash Bros. Melee. Their popularity eventually convinced Nintendo to release the next game, The Blazing Blade, in Western regions under the title Fire Emblem in 2003. Many games in the series have sold well, despite a decline during the 2000s which resulted in the series' near-cancellation. Individual entries have generally been praised, and the series as a whole has been lauded for its gameplay, and it is cited as a seminal series in the tactical role-playing genre. Characters from multiple games have also been included in crossovers with other franchises.
- 1Titles
- 1.1Games
- 2Common elements
- 4Reception
Titles[edit]
1990 | Shadow Dragon and the Blade of Light |
---|---|
1991 | |
1992 | Gaiden |
1993 | |
1994 | Mystery of the Emblem |
1995 | |
1996 | Genealogy of the Holy War |
1997 | |
1998 | |
1999 | Thracia 776 |
2000 | |
2001 | |
2002 | The Binding Blade |
2003 | Fire Emblem |
2004 | The Sacred Stones |
2005 | Path of Radiance |
2006 | |
2007 | Radiant Dawn |
2008 | Shadow Dragon |
2009 | |
2010 | New Mystery of the Emblem |
2011 | |
2012 | Awakening |
2013 | |
2014 | |
2015 | Fates |
2016 | |
2017 | Echoes: Shadows of Valentia |
2018 | |
2019 | Three Houses |
Games[edit]
There are currently 16 games in the Fire Emblem series, including remakes of earlier titles.[1] Of the sixteen games, thirteen have been original games, and three have been remakes.[2]
The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second title for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[3][4]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[4][5] A prequel to The Binding Blade - The Blazing Blade - was released for the Game Boy Advance the following year.[3] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, the first official exposure to the Fire Emblem series in these regions.[6][7] The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[3][4][8]
The ninth entry in the series, Path of Radiance, was released on the GameCube worldwide in 2005. It was the first Fire Emblem to feature 3D graphics, voice acting, and full-motion animated cutscenes.[3][4][9][10] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[3][11][12]
In 2008, the series returned to portable handhelds with two releases for the Nintendo DS. Fire Emblem: Shadow Dragon was an expanded remake of the first game, released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[13][14][15] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as a remake of Mystery of the Emblem.[16][17][18]
The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[19][20][21]Awakening was a major success with high sales figures and credited as revitalizing the franchise.[22] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[23][24] A third entry, Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in 2017.[25][26][27]Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
During the Nintendo Direct presentation at E3 2018, Fire Emblem: Three Houses was announced for the Nintendo Switch, and was released on July 26, 2019.[28]
Spin-offs and cameos[edit]
Fire Emblem Fan Games 2019
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen were released through Satellaview.[29] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[30]BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[31] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[32]Tokyo Mirage Sessions was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On September 4, 2019, Nintendo announced a Switch port titled, Tokyo Mirage Sessions ♯FE Encore with a planned release on January 17, 2020.[33]Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[34]Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[35] It was developed by Omega Force and Team Ninja.
Characters from the Fire Emblem series have appeared in a number of other titles as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[4][36] Characters from the series also appeared in Intelligent Systems' strategy game Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[37]
Cancelled games[edit]
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[38] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[39][4][40] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[39][5]
An additional title for the Wii was planned that would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[41]
Intelligent Systems never planned a Fire Emblem title for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[42]
Related media[edit]
A short original video animation series based on Mystery of the Emblem was created in 1997. These anime episodes were released in North America, six years before The Blazing Blade was localized.[43] Nintendo produced Amiibo figures of Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Code Name: S.T.E.A.M.,Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[44][45][46][47] Manga based on the games have also been produced, including Binding Blade and Awakening.[48][49] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and is still producing expansions and new cards as of 2019.[49][50][51]
Common elements[edit]
Setting[edit]
The Fire Emblem games take place across multiple unrelated settings within a Medieval or Renaissance-themed time period, with the main protagonist, being either royalty or a mercenary, caught in the conflict of two or more countries across a continent and fighting for their cause.[52][53][54][55] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem and Awakening, and the planned setting for Fire Emblem 64.[4][56][57]Genealogy of the Holy War and Thracia 776 are set in Jugdral, distantly connected with Archanea and Valentia, while Fire Emblem and Binding Blade take place in Elibe. The Sacred Stones is set in Magvel and Path of Radiance and Radiant Dawn are set on the continent Tellius.[4]Fates is set on an unnamed land, with the story focusing more on the powers fighting over its territory.[58][59]Three Houses takes place on the continent of Fódlan.[55]
A recurring element in the series is the titular magical Fire Emblem. In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems. Its name derives from its connection to dragons and weapons of war, being the 'emblem of flame'.[60][59] It also appears as a family crest in Genealogy of the Holy War, a family seal in the world of The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[61][55][59] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[4]
Gameplay[edit]
Fire Emblem's developers have described it as an 'RPG simulation', combining tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[62] Battles in the Fire Emblem series play out on a grid-based map, with the player controlling a set number of characters across maps tied to both the game's story and optional side stories. Each character has a specific character class, giving them set abilities and affecting how far they can move across the field. Some character classes have innate skills unique to them, and each character has its own class and stats. Depending on the series entry, a character's class can be changed or upgraded with or without special items. During battle, each character gains experience points by performing actions, such as attacking an enemy, healing an ally, and slaying a foe (which typically offers the most experience points). When a certain level is reached, the character levels up, and new skill points are awarded randomly to a character's attributes, be they the character's health, agility or strength. The more a character is used in battle, the more experience that character gains.[63][64][65][66]
A key element in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances are stronger than swords, swords are stronger than axes, and axes are stronger than lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[4][63][64] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light stronger than darkness, and darkness stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[67] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different entries have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded, while Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[64][68]
Both inside and outside battle, character relationships can be developed using support affinity, increasing certain battle abilities.[63][69][70] A feature introduced in Genealogy of the Holy War and used in later titles was characters who fall in love can have a child who inherits certain skills and stats from them.[4][63] One of the recurring features in the series is permanent death, a function in which units defeated in battle are permanently removed from the party, with very few exceptions (one exception being the main character). Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow introduced Casual Mode, in which dead characters were revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle that serves as the player's base of operations throughout the game.[63][68][71]
Development[edit]
The first Fire Emblem title, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. As it turned out, the game was successful, prompting the development of more games in the series.[72] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[4] Kaga would work on the Fire Emblem series until Thracia 776, when he left Nintendo and began development on Tear Ring Saga for the PlayStation.[73] After Thracia 776, the Fire Emblem series had several releases on portable devices. At this time, Marth and Roy from Shadow Dragon and the Blade of Light and Sword of Seals appeared as playable characters in Super Smash Bros. Melee, prompting western interest in the Fire Emblem series. The positive reception of the characters made Nintendo decide to localize The Blazing Blade under the title Fire Emblem. Due to its overseas success, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[4][74] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be cancelled. This prompted Intelligent Systems to include lots of features new to the series, intending to make it the culmination of the series.[18][75] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[1]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to freelance after completing the score for Paper Mario.[73] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[76][77] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Sword of Flame and became a director for Awakening.[18][74] Multiple artists are associated with the series. The characters for the first game and the remake of Mystery of the Emblem were designed by Daisuke Idzuka.[50] The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when he left Intelligent Systems with Kaga after the game's completion. Nevertheless, his art for the series was described by Kaga as his favorite up to that point.[51][78] Other artists involved in later games are Eiji Kaneda (Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[50] For Shadow Dragon, the character artwork was redone by Ghost in the Shell artist Masamune Shirow.[79]Awakening's character designers were Toshiyuki Kusakihara and Yūsuke Kozaki, who were brought on to give a new look to the series.[18][31] Kozaki returned as character designer for Fates.[1]
Reception[edit]
Game | Year | Units sold (in millions) | GameRankings | Metacritic |
---|---|---|---|---|
Shadow Dragon and the Blade of Light | 1990 | 0.33[80] | - | - |
Gaiden | 1992 | 0.32[80] | - | - |
Mystery of the Emblem | 1994 | 0.78[80] | - | - |
Genealogy of the Holy War | 1996 | 0.50[80] | - | - |
Thracia 776 | 1999 | 0.11[80] | 99%[81] | - |
The Binding Blade | 2002 | 0.35[82] | - | - |
Fire Emblem | 2003 | - | 89%[96] | 88[83] |
The Sacred Stones | 2004 | - | 85%[97] | 85[84] |
Path of Radiance | 2005 | - | 86%[98] | 85[85] |
Radiant Dawn | 2007 | - | 79%[99] | 78[86] |
Shadow Dragon | 2008 | - | 81%[100] | 81[87] |
New Mystery of the Emblem | 2010 | - | - | |
Awakening | 2012 | 1.9[90] | 93%[101] | 92[91] |
Fates | 2015 | 1.6[90] | 89%[102] | 88[92][b] |
Echoes: Shadows of Valentia | 2017 | - | 83%[88] | 81[89] |
Three Houses | 2019 | - | 89%[104] | 89[103] |
Fire Emblem Fan Games Online
The first five Fire Emblem games were successful in Japan, selling 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[80]Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 1.79 million copies worldwide and become the best-selling Fire Emblem title in western territories.[105][106]
The Fire Emblem series is popular in Japan.[5] In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[107] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as '[a] venerable strategy series', making positive reference to its gameplay and character relationships.[108] In her review of Awakening, IGN's Audrey Drake said that 'Far too few people have played the Fire Emblem series', calling it '[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre'.[109]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[52][53][66][110]Game Informer and Gamasutra both cited the series as an inspiration for later popular tactical role-playing games, with Gamasutra naming Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[66][111]Destructoid writer Chris Carter, writing in 2014, praised the series' mechanics, at the same time listing the five best games in the series: among those he chose were Mystery of the Emblem, Path of Radiance, and Awakening.[52]Awakening is generally cited as having brought the series more publicity and player attention.[52][111]
Best Fire Emblem Fan Games
Tear Ring Saga lawsuit[edit]
After Kaga left Nintendo, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the title, though they changed its name to 'Tear Ring Saga', and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[112][113][114][115]
See also[edit]
- Wars series, a modern military tactics series also developed by Intelligent Systems
Notes[edit]
- ^Japanese: ファイアーエムブレムHepburn: Faiā Emuburemu?
- ^Birthright: 86,[93]Conquest: 87,[94]Revelation: 88[95]
References[edit]
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- ^Minotti, Mike (2015-01-14). 'Nintendo announces new Fire Emblem for 3DS'. VentureBeat. Archived from the original on 2015-07-11. Retrieved 2015-04-01.
- ^ abcdeファイアーエムブレムワールド 【FIRE EMBLEM WORLD】 - Series. Fire Emblem World. Archived from the original on 2015-04-17. Retrieved 2015-07-17.
- ^ abcdefghijklmEast, Thomas (2013-04-13). 'Fire Emblem through the ages'. Official Nintendo Magazine. Archived from the original on 2013-04-16. Retrieved 2015-07-17.
- ^ abc'Fire Emblem - Maiden of the Dark'. IGN. 2001-01-23. Archived from the original on 2015-07-18. Retrieved 2015-07-18.
- ^'Ten Big GBA Games of 2003'. IGN. 2003-07-01. Archived from the original on 2015-07-18. Retrieved 2015-07-18.
- ^'GC 2003: Fire Emblem Goes to Europe'. IGN. 2003-08-21. Archived from the original on 2015-07-18. Retrieved 2015-07-18.
- ^Hilliard, Kyle (2015-06-21). 'Fire Emblem: The Sacred Stones Available Now On Wii U Virtual Console'. Game Informer. Archived from the original on 2015-07-18. Retrieved 2015-07-18.
- ^Castro, Juan (2005-07-22). 'Nintendo Reveals Fall Schedule'. IGN. Archived from the original on 2015-07-18. Retrieved 2015-07-18.
- ^'Fire Emblem: Path of Radiance'. Nintendo UK. Archived from the original on 2013-11-21. Retrieved 2015-07-18.
- ^Buchanan, Levi (2007-08-27). 'PAX 07: Fire Emblem: Radiant Dawn'. IGN. Archived from the original on 2015-07-18. Retrieved 2015-07-18.
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External links[edit]
Fire Emblem Immortal Sword
Wikimedia Commons has media related to Fire Emblem. |
Wikiquote has quotations related to: Fire Emblem |
Fire Emblem Fan Games 2019
- Official Fire Emblem website(in Japanese)